RENTOIDS
RENTOIDS — ETHEREUM MAINNET — 10,000 RENTOIDS

Pay rent.
Or become
the rent.

Everyone starts as a Rentoid that owes rent by the hour. Put them to work, merge four into one to climb, and build toward the IRS. Whatever survives the 14-day arc carries on-chain into Season 2.

JOIN THE ALLOWLISTVIEW MAPDOCS →
The ladder
👷T0
Rentoid
🏚️T1
Shack
🏢T2
Apartment Complex
🏨T3
Hotel
🏦T4
Blackrock
🏛️T5
IRS
MINT ACCESS — FCFS
First come, first served.
OPEN
  1. 01Submit your wallet below.
  2. 02Reply to the pinned tweet with the same address.
Mint price 0.001 ETH · 4 Rentoids per wallet.
GTD RAFFLE — 300 SPOTS

300 wallets from the FCFS list will be randomly selected for the guaranteed phase.

Holders get GTD mint — snapshot not yet taken
NormiesGTDBrainrotGTDBluPetsGTD
PERMIT GC-2024-001 — CHAPTER SCHEDULE

Six chapters. One city. Season 1 — Chapters 1–3 in the first 14 days.

RENTOIDS MUNICIPAL AUTHORITY — OFFICIAL ZONING DOCUMENT
PERMIT NO. GC-2024-001 · CHAPTER SCHEDULE · STATUS: PENDING MINT DATE
UNAUDITED
PROLOGUE
THE LAND GRAB
DAY 0

Mint opens. 4 Rentoids per wallet — coordinates assigned by the contract, not chosen. Each Rentoid lands in a district: Central, Financial, Industrial, Waterfront, Suburbs, or The Slums. District is a permanent on-chain trait. Everyone starts homeless, minted with a vault of $RENT — but rent is owed by the hour. Send them to work at The Grind and the wage outpaces rent; leave them idle and they bleed toward half their vault, feeding the landlords' pool. Balances live on the NFT, so buying in late costs price, never progress. Each Rentoid also carries a sealed overlay trait — function classified, relevant in Season 2.

UPCOMING
CHAPTER 1
THE FIRST LANDLORDS
DAY 3

🏚️ Shack merges unlock. Burn any 4 Rentoids → 1 Shack, combined value ×1.30. The rent economy begins: every working Rentoid pays a 10% cut into the building rent pool, and the first Shacks start collecting it. Stop paying rent — start receiving it.

UPCOMING
CHAPTER 2
THE RENTOIDS
DAY 6

🏢 Apartment Complex merges unlock. 4 Shacks → 1 Complex (4× rent weight). Neighbourhoods form: every building boosts others in range (+10% each, stacks). Radius grows with tier — a Complex covers 7×7, a Hotel 9×9. Dense districts compound fast. When merging, you choose which of the four plots' district trait the surviving building inherits — a Central District address compounds harder than Outskirts.

UPCOMING
CHAPTER 3
THE DONALD
DAY 9

🏨 Hotel merges unlock. 4 Complexes → 1 Hotel (16× rent weight). The pool concentrates into fewer, fatter landlords.

UPCOMING
CHAPTER 4
TOO BIG TO FAIL
DAY 12

🏦 Blackrock merges unlock. 4 Hotels → 1 Blackrock (64× rent weight) — 256 Rentoids worth of value in one token. The hardest build of the first arc.

UPCOMING
DAY 14
THE $RENT DROP — TGE
DAY 14

The $RENT token goes live and LP is seeded. Trading opens. Liquidate your buildings to collect the accrued $RENT.

PENDING
CHAPTER 5
THE IRS
POST-TGE

The Fork: every holder chooses — liquidate (burn building, collect vault minus tier tax: Shack 30% down to Blackrock 10%) or hold (keep building, earn permanent Genesis multiplier). Taxes accumulate in escrow. Each 🏛️ IRS built claims 75% of the pot — 25% rolls over for the next. Active IRS split 75% of every future liquidation tax; the rest keeps building the next jackpot. Rentoids that were never burned survive into Season 2 as autonomous agents. The city consumed most of them. The ones that remain — the Vampire who outlasted every merge, the Programmer who kept working, the Mage nobody could price — carry their job, their district, their overlay, and their accumulated $RENT into whatever comes next. They don't get liquidated. They get agency.

CLASSIFIED
CHAPTER 6
████████
Unlocks after the first arc.
REDACTED
RENTOIDS IS AN EXPERIMENTAL ON-CHAIN GAME.
SMART CONTRACTS UNAUDITED UNTIL STATED. PLAY WITH WHAT YOU CAN AFFORD TO LOSE.
Most Rentoids get burned building the city.
The ones that don't carry on-chain into Season 2.
RENTOID REGISTRY

Ten thousand workers. No two alike.

25 professions across four income tiers, each in male and female and six skin tones. Profession sets the wage. Most get burned building the city; the rest keep their traits on-chain into Season 2.

COMMON1.0× INCOME
👷Construction Worker
🧑‍🌾Farmer
💂Guard
💇Barber
💆Massage Therapist
🏋️Trainer
🧑‍🎨Artist
🧑‍🏫Teacher
🧘Yoga Instructor
SKILLED1.3× INCOME
🧑‍🍳Chef
🧑‍🏭Welder
🧑‍🔧Mechanic
👮Police Officer
🧑‍🚒Firefighter
🧑‍🎤Performer
🕵️Detective
PROFESSIONAL1.6× INCOME
🧑‍⚕️Doctor
🧑‍🎓Academic
🧑‍💼Businessman
🧑‍💻Programmer
🧑‍🔬Scientist
🧑‍⚖️Lawyer
🧑‍✈️Pilot
ELITE2.5× INCOME
🧑‍🚀Astronaut
🤵Executive
Uncommonactivity variants
🏄Surfer
🧗Climber
🤸Gymnast
🚴Cyclist
🏂Snowboarder
⛷️Skier
💃Dancer (F)
🕺Dancer (M)
Legendaries15 types · one of each
1/1🤴Prince
1/1👸Princess
1/1🧜‍♀️Mermaid
1/1🧌Troll
1/1🧛Vampire
1/1🧚Fairy
1/1🎅Santa
1/1🤶Mrs. Claus
1/1🥷Ninja
1/1🧞Genie
1/1🧝Elf
1/1🧙Mage
1/1🦸Superhero
1/1🦹Supervillain
1/1🧟Zombie
THE MERGE LADDER

Burn four. Climb one.

👷‍♂️
👷‍♂️
👷‍♂️
👷‍♂️
Rentoid
4 owned
×1.30 VALUE
🏚️
Shack
🏚️
🏚️
🏚️
🏚️
Shack
4 owned
×1.30 VALUE
🏢
Complex
🏢
🏢
🏢
🏢
Complex
4 owned
×1.30 VALUE
🏨
Hotel
🏨
🏨
🏨
🏨
Hotel
4 owned
×1.30 VALUE
🏦
Blackrock
🏦
🏦
🏦
🏦
Blackrock
4 owned
×1.30 VALUE
🏛️
IRS
WINNER TAKES ALL

Own any 4 of the same tier and merge. No adjacency, no geography — just ownership. 3 burn, 1 survives at the next tier.

MINT & FEES

Where the money goes.

Mint price
0.001ETH
Per Rentoid · 4 per wallet · 10,000 supply.
Mint proceeds & trading royalties — same split
80%
$RENT/ETH LIQUIDITY

Added to the $RENT/ETH pool at launch.

10%
IRS TREASURY

The endgame jackpot. Each IRS built claims 75% — 25% rolls to the next.

10%
DEV

Listings, partnerships, and operating costs.

LIQUIDATION TAX → THE IRS

Liquidate a building for $RENT and a cut goes to the IRS treasury. Lower tiers pay more: Shack 30% · Complex 25% · Hotel 20% · Blackrock 10%. The IRS collects on every future liquidation permanently. Live from Season 2.

SIMULATION — live map activates at mint
OPEN INTERACTIVE MAP →
TOKEN STRUCTURE

$RENT — 1,000,000,000 total supply.

AllocationPlaceholder — confirmed before launch
Bucket%Tokens
Plot Vaults15%150,000,000
Wages / Rent Pool15%150,000,000
Chapter 5 Emissions & IRS Treasury35%350,000,000
Initial Liquidity20%200,000,000
Marketing & Ops15%150,000,000
TOTAL100%1,000,000,000
Anti-snipe launch mechanism

Launch tax: 99% at block 0, decaying 1% every 4 blocks until reaching the permanent 10% floor (~72 minutes). One-sided LP at launch. Tax collected during the decay window deepens the pool.

Fee Flow
$RENT Token Trade
10% TAX
IRS (when built)
100%
Escrow until IRS. Jackpot + stream.
NFT Trade
10% ROYALTY
Protocol LP
100%
Every trade deepens the LP.
Chapter 4 Exit Tax
30%→15%
IRS Escrow
100%
Blackrock holders earn it until IRS is built.
Vault tokens
Locked until cashed out. Circulating MC ≠ FDV.
FAQ

Questions.

How do I get on the allowlist?

Submit your wallet above, then reply to the pinned tweet with the same address. Do both and you're in.

Are there guaranteed spots?

Yes. Normies, BluPets, and Brainrot holders get guaranteed mint allocation (snapshot not yet taken). 300 wallets from the FCFS list will also be raffled into the guaranteed phase.

How much is mint?

0.001 ETH per Rentoid — 4 per wallet. Proceeds split 80% $RENT LP / 10% IRS treasury / 10% dev. Trading royalties use the same split.

What's the liquidation tax?

Liquidate a building for $RENT and a cut goes to the IRS treasury — how much depends on your tier. Shack: 30%. Complex: 25%. Hotel: 20%. Blackrock: 10%. Lower tiers get taxed harder. The IRS also collects on every future liquidation permanently.

Do my Rentoids have to work?

Effectively yes. An idle Rentoid owes rent out of its own vault and bleeds toward half its starting value over the arc — that $RENT goes to the landlords' pool, so doing nothing makes you the rent. Send them to work at The Grind and they stream ~90 $RENT/hr (10% goes to the building rent pool) and roughly triple in value.

I'm joining late — am I behind?

Only on price, not progress. Every balance lives on the NFT, not your wallet, and transfers with the token. A Rentoid bought on Day 9 carries all the $RENT it has already earned (or bled). You pay the market rate for that accrued value — but nothing is gated to early starters.

Can I liquidate a Rentoid for $RENT?

No. Tier 1 Rentoids can only merge (4 → 1 Shack) or be kept. You can liquidate a Shack or above for $RENT — but that costs the liquidation tax. Rentoids that survive to Chapter 5 become permanent agents.

What is $RENT?

The in-game balance during the first arc — vaults, wages, and building rent. At Day 14 it becomes the live token; liquidate your buildings to collect the accrued $RENT.

How does the neighbourhood boost work?

Every building boosts others within a square radius — and the radius grows with tier. Shack: 5×5. Complex: 7×7. Hotel: 9×9. Blackrock: 11×11. Each building in range adds +10% to your rent weight, and boosts stack from every building nearby. Merging doesn't require adjacency, but where you build determines how much rent you earn — so dense districts compound fast.

What is the IRS?

Tier 5. Burn any 4 Blackrocks. Building an IRS claims 75% of the accumulated tax escrow — the other 25% stays for whoever builds the next one. All active IRS split 75% of every future liquidation tax between them; the remaining 25% keeps building up the next pot. Multiple IRS can exist. The longer the gap between builds, the bigger the jackpot.

Can I trade after mint?

Secondary market opens at The $RENT Drop (Day 14). Until then, holdings are non-transferable — you play, not flip.

What happens at Day 14?

The $RENT token goes live and LP is seeded. Liquidate your buildings to collect the accrued $RENT — a building pays its tier tax to the IRS on the way out — or hold for the Genesis multiplier.

Is it audited?

Not at launch. Audit before the IRS endgame opens. Contracts are experimental — play with what you can afford to lose.

Can I join after sellout?

Secondary market only. Buy Rentoids and climb, or buy a building and collect.