RENTOIDSROBINHOOD CHAIN
RENTOIDS · DOCS

Complete Game Mechanics

Every number here is canonical. Design targets are labeled. Smart contracts are unaudited until stated otherwise.

§1.0

The Grid

Rentoids is a 100×100 grid of land plots on Robinhood Chain (id 4663). 10,000 plots total. Each plot is an ERC-721C token. Trading a Rentoid costs 0% — no royalty, no transfer tax. The ERC-721C surface is used for the operator allowlist, which decides where Rentoids can be listed, not to skim a fee.

Token ID is sequential (1, 2, 3 …) and decoupled from position, so a token keeps its identity as it climbs tiers. The grid coordinate is stored separately: coordId = y × 100 + x, recoverable via tokenToCoord(tokenId) on the contract.

The grid is explorable at /map. The interactive map activates at mint.

§2.0

Minting

50 Rentoids per wallet, 10 per tx. Your grid coordinate is drawn at the reveal, not at mint — nothing to snipe, and mint writes no coordinate state at all, so the last mint of a sellout costs the same as the first. It sets your district and, once buildings cluster, your spot for the neighbourhood boost (§4.5), so where you land does affect rent. Character and rarity are notset at mint; they're drawn from a reveal seed fixed after minting, so no one can pick their traits. Mint is cheap — no per-plot state is written until you work or merge.

100 of the 10,000 go to the treasury at launch to seed the post-TGE AMM pool (§7.0). That number is a contract constant (RESERVE_SUPPLY), not a policy — the treasury cannot mint a 101st. Anything still unminted 24 hours after the mint opens goes to the pool as well, which is how the collection always reaches a full 10,000 — the 16 legendaries and 4,000 possessions are assigned across all 10,000 token IDs, so every ID has to exist for those counts to be real.

Art is fully on-chain SVG. Every token starts as a 👷‍♂️ Rentoid (T1) and evolves through 🏚️ Shack (T2), 🏢 Apartment Complex (T3), 🏨 Hotel (T4), 🏦 Blackrock (T5), 🔒 ????? (T6).

§3.0

The Rentoid

Everyone starts homeless. A 👷‍♂️ Rentoid is the bottom of the food chain — the renter class. Each one holds a fixed 4,000–20,000 $RENT vault, set at mint and shown on the cover — 17 denominations in 1k steps, from 1,450 tokens at 4k down to just 20 at 20k. Vault is independent of rarity: a 1/1 legendary can hold 4k, a common worker can hold 20k. A Rentoid just sits on its vault. Burn four into a building and it starts earning.

TierEmissionApprox. value (15k vault example, 72h to TGE)
Rentoid (T1)0/hr~6,636 $RENT (its vault, unchanged)
Shack (T2)+10/hr4 vaults ×1.30, then ~720 $RENT emitted

Every balance lives on the NFT itself, not your wallet — it transfers with the token. A Rentoid bought on Day 3 carries every $RENT it has earned; you pay market price for that head start. The way out of the renter class is to merge up — burn four Rentoids and the survivor starts emitting $RENT every hour.

§3.5

Building Income

Buildings emit $RENT every hour, by weight. A Shack earns 10 $RENT/hr, a Complex 4× that, a Hotel 16×, a Blackrock 64× — then multiplied again by the neighbourhood boost (§4.5). Nothing to click and nothing to lock up: a building earns because it exists.

👷‍♂️WORKINGearns 90/hr10/HR RENTRENT POOLsplit by weight🏢LANDLORDS

Buildings draw the pool proportionally by weight — there is no per-building loop, so it stays cheap no matter how many landlords exist:

BuildingRent weight
🏚️ Shack1×
🏢 Apartment Complex4×
🏨 Hotel16×
🏦 Blackrock64×
🔒 ?????256×

Earnings stream per second and are checkpointed on every transfer. There's no hourly tick to front-run — a snipe one second before a payout earns one second of rent. Selling locks in everything earned up to that second; the buyer starts fresh.

§4.0

Merging

Own any 4 tokens of the same tier → merge. 3 are burned to the graveyard, the survivor climbs one tier and inherits the combined value × 1.30. No adjacency required — buildings are 1×1, so merging is pure accumulation. Acquire on the open market and climb.

👷‍♂️RENTOID👷‍♂️RENTOID👷‍♂️RENTOID👷‍♂️RENTOID🏚️SHACKvalue × 1.30

The +30% bonus means burning to build beats liquidating the four pieces. Burned tokens go to 0x…dEaD — a visible on-chain graveyard.

ResultRequiresRentoids consumedUnlock
🏚️ Shack4× Rentoids4Opens at reveal (T+24h)
🏢 Apartment Complex4× Shacks16T+24h → T+48h only
🏨 Hotel4× Complexes64T+24h → T+48h only
🏦 Blackrock4× Hotels256T+96h (TGE)
🔒 ?????4× Blackrocks1,024Post-TGE — sealed
§4.5

Neighbourhood Boost

Every building boosts others within a square radius — and the radius grows with tier. Each building in range adds +10% to your rent weight and boosts stack from every building nearby, up to a maximum of +200% of base weight.

Coverage by tier
Shackradius 25×5
Complexradius 37×7
Hotelradius 49×9
Blackrockradius 511×11
?????radius 613×13

Merging has no geography requirement, but where you build decides how much rent you pull. A dense district earns more than the same tiers spread across the map.

§5.0

Chapter Schedule

The first arc runs 4 days from mint.

DayEventNotes
Day 0PROLOGUE — THE LAND GRABMint opens. The cover shows your vault $RENT and nothing else — coordinate, character and rarity are all sealed. 50 per wallet, 10 per tx. No burning until the reveal.
Day 1CHAPTER 1 — THE FIRST LANDLORDSReveal at T+24h — burning opens with it. Shack burns stay open; Complex + Hotel burns run T+24h → T+48h only.
Day 2CHAPTER 2 — THE PAYOUTT+48h: burn window closes. The ETH burn pool pays Shack/Complex/Hotel holders by claim weight (1/5/25) — climbing always pays more, so there's no reason to stop. Claims ride the token.
Day 4THE $RENT DROP — TGET+96h: token launches. LP seeded. Blackrock burns open. Past this line: sealed. 🔒
§6.0

The Drop & Token

At Day 4, the $RENT token launches. Total supply: 1,000,000,000 $RENT.

20% of supply (200,000,000 $RENT) goes to Season 1 players, claimed 1:1. The $RENT on your token is the $RENT you receive. Vaults, building emission and merge bonuses are all real balances against this pool.

The pool cannot be oversubscribed. Base vaults total 66,361,000. If every single token were merged all the way to Blackrock (×1.3 per tier) and every building emitted for the full window, the absolute ceiling is 194.9M — 19.5% of total supply, inside the 200M. Nobody reaches that, and whatever isn't claimed stays unminted.

Bucket%Notes
Season 1 Airdrop (1:1)20%Claimed 1:1 at TGE — the $RENT on your token is the $RENT you receive. Vaults, building emission and merge bonuses all draw from this 200M pool.
Sealed Treasury & Future Seasons30%
Initial Liquidity20%Seeds the pool one-sided at TGE (buys + the decay tax bring the ETH side)
Marketing & Ops15%Listings, partnerships, and operations
Launchpad & Ecosystem15%

No tax on $RENT trades. Zero on buys, zero on sells, zero on plain transfers, permanently. A token with fee-on-transfer logic is a token no centralised exchange will list, and $RENT is meant to get listed.

Nothing is taken on either side of a trade. 0% on $RENT, 0% on Rentoids. Buy, sell and transfer both freely.

The protocol earns in one place: the AMM pool. Swapping a Rentoid for $RENT costs 10%. That is the only fee in the system, and it only applies when you cash a Rentoid out of the collection into the token.

As tokens merge and burn, supply contracts and value concentrates into fewer, higher-tier buildings.

§7.0

The AMM Pool

After TGE a pool holds Rentoids on one side and $RENT on the other. You can sell a Rentoid into it for $RENT, or buy one out. Each tier is priced separately — a Hotel is not a Rentoid — so it is really one book per tier.

Where the inventory comes from. The treasury seeds it with a small number of tokens minted at launch, and then whatever the public leaves unminted is swept into it 24 hours after the mint opens. An undersold mint does not leave the collection short — it stocks the pool.

The pool pays base value only. It buys the token, not the balance. Your vaulted $RENT — the vault it minted with plus everything it farmed — is claimable at any time, and it does not come with the NFT when the pool takes it. Claim first, then sell.

Selling in costs 10%. Flat, whatever the tier. That is the only fee the protocol charges anywhere — which is why neither $RENT nor the Rentoids need a trading tax.

Base value per tier and the pool's opening $RENT side are not set yet.

§8.0

Post-TGE — Sealed

🔒 Everything past TGE is sealed.There's a tier above Blackrock, a fork every holder will face, and a reason every tax stream piles up in escrow with no one receiving it. Revealed when it happens.

§9.0

Fees & Taxes

FeeRateDestination
NFT trading0%No royalty, no transfer tax. Trade freely.
$RENT trading0%No buy tax, no sell tax, no transfer tax. Ever.
AMM swap — Rentoid → $RENT10%The only fee in the system.
Rentoid rent (while working)flat 10 $RENT/hr→ building rent pool, split by weight
Burn-pool merge fee0.001 → 10 ETH×10 per tier climbed → Shack/Complex/Hotel holders, claim weight 1/5/25 (net of a 10% protocol fee)
§10.0

FAQ

Do my Rentoids have to work?+

No. A Rentoid sits on its vault until you do something with it. Burn four into a building and that building emits $RENT every hour.

Does merging need adjacent plots?+

No. Own any 4 tokens of the same tier and you can merge them, wherever they sit on the grid. Geography only matters for rent income (the neighbourhood boost), not for climbing tiers.

Can someone snipe a payout right before it happens?+

No. Earnings stream per second and are checkpointed on every transfer. Buying one second before a payout earns one second of rent; the seller keeps everything accrued up to the sale.

What happens to the 3 burned NFTs in a merge?+

They are transferred to 0x…dEaD, the canonical burn address — a visible on-chain graveyard. The surviving token keeps its ID and its grid cell, and its tier and value update in place.

What is ERC-721C?+

The Limit Break Creator Token Standard. Here it drives the operator allowlist — which marketplaces can list Rentoids at all. OpenSea is approved. It is not used to charge a royalty; trading a Rentoid costs 0%.