RENTOIDSROBINHOOD CHAIN
RENTOIDS · DOCS

Complete Game Mechanics

Every number here is canonical. Design targets are labeled. Smart contracts are unaudited until stated otherwise.

§1.0

The Grid

Rentoids is a 100×100 grid of land plots on Robinhood Chain (id 4663). 10,000 plots total. Each plot is an ERC-721C token — royalties are enforced at the contract level.

Token ID is sequential (1, 2, 3 …) and decoupled from position, so a token keeps its identity as it climbs tiers. The grid coordinate is stored separately: coordId = y × 100 + x, recoverable via tokenToCoord(tokenId) on the contract.

The grid is explorable at /map. The interactive map activates at mint.

§2.0

Minting

50 Rentoids per wallet, 10 per tx.Your coordinate is assigned randomly at mint — you can't choose it. It sets your district and, once buildings cluster, your spot for the neighbourhood boost (§4.5), so where you land does affect rent. Vault, character, and rarity are notset at mint; they're drawn from a reveal seed fixed after minting, so no one can pick their traits. Mint is cheap — no per-plot state is written until you work or merge.

Art is fully on-chain SVG. Every token starts as a 👷‍♂️ Rentoid (T1) and evolves through 🏚️ Shack (T2), 🏢 Apartment Complex (T3), 🏨 Hotel (T4), 🏦 Blackrock (T5), 🔒 ????? (T6).

§3.0

The Rentoid

Everyone starts homeless. A 👷‍♂️ Rentoid is the bottom of the food chain — the renter class. Each one gets a random 10,000–300,000 $RENT vault, drawn by the fair reveal the moment mint ends (sealed on the cover until then).Doing nothing is safe: an idle Rentoid keeps its full vault — nothing on-chain touches it, so nothing can be taken from it. To grow, put it to work: a staked Rentoid earns a wage. The only way up is to stake or to merge.

StateRateApprox. value (15k vault example, 96h arc)
Dormant (idle)0/hr — safe~15,000 $RENT (unchanged — no drain)
Working+90/hr wage~23,640 $RENT (vault + wages)

Every balance lives on the NFT itself, not your wallet — it transfers with the token. So a Rentoid bought on Day 3 carries every $RENT it has earned. Joining late costs you the market price, never the progress. The way out of the renter class is to merge up — burn four Rentoids and you start collecting rent instead of just earning a wage.

§3.5

Work & Rent

Send a Rentoid to work at The Grind and it streams a wage of 90 $RENT/hr. In return, a working Rentoid pays a flat 10 $RENT/hr into the global building rent pool (this is the only rent anyone pays — idle Rentoids pay nothing).

👷‍♂️WORKINGearns 90/hr10/HR RENTRENT POOLsplit by weight🏢LANDLORDS

Buildings draw the pool proportionally by weight — there is no per-building loop, so it stays cheap no matter how many landlords exist:

BuildingRent weight
🏚️ Shack1×
🏢 Apartment Complex4×
🏨 Hotel16×
🏦 Blackrock64×
🔒 ?????256×

Earnings stream per second and are checkpointed on every transfer. There is no hourly tick to buy in front of — a snipe one second before a payout earns one second of rent, not an hour's worth. Selling locks in everything earned up to that second; the buyer starts from zero.

§4.0

Merging

Own any 4 tokens of the same tier → merge. 3 are burned to the graveyard, the survivor climbs one tier and inherits the combined value × 1.30. No adjacency required — buildings are 1×1, so merging is pure accumulation. Acquire on the open market and climb.

👷‍♂️RENTOID👷‍♂️RENTOID👷‍♂️RENTOID👷‍♂️RENTOID🏚️SHACKvalue × 1.30

The +30% bonus means burning to build beats liquidating the four pieces. Burned tokens go to 0x…dEaD — a visible on-chain graveyard.

ResultRequiresRentoids consumedUnlock
🏚️ Shack4× Rentoids4Open at mint
🏢 Apartment Complex4× Shacks16T+24h → T+48h only
🏨 Hotel4× Complexes64T+24h → T+48h only
🏦 Blackrock4× Hotels256T+96h (TGE)
🔒 ?????4× Blackrocks1,024Post-TGE — sealed
§4.5

Neighbourhood Boost

Every building boosts others within a square radius — and the radius grows with tier. Each building in range adds +10% to your rent weight and boosts stack from every building nearby, up to a maximum of +200% of base weight.

Coverage by tier
Shackradius 25×5
Complexradius 37×7
Hotelradius 49×9
Blackrockradius 511×11
?????radius 613×13

Merging has no geography requirement — but where you build decides how much rent you pull. A dense district earns more than the same tiers spread across the map.

§5.0

Chapter Schedule

The first arc runs 4 days from mint.

DayEventNotes
Day 0PROLOGUE — THE LAND GRABMint opens. Cover shows coordinate + district (traits sealed). 50 per wallet, 10 per tx. Shack burns live immediately — 0.001 ETH per burn tx into the pool.
Day 1CHAPTER 1 — THE FIRST LANDLORDSReveal is immediate at mint-out. Complex + Hotel burns open T+24h → T+48h only.
Day 2CHAPTER 2 — THE PAYOUTT+48h: burn window closes. The ETH burn pool pays Shack/Complex/Hotel holders by claim weight (1/5/25) — climbing always pays more, so there's no reason to stop. Claims ride the token.
Day 4THE $RENT DROP — TGET+96h: token launches. LP seeded. Blackrock burns open. Past this line: sealed. 🔒
§6.0

The Drop & Token

At Day 4, the $RENT token launches. Total supply: 1,000,000,000 $RENT.

Bucket%Notes
Plot Vaults15%Fixed pool. Your accrued vault + merge value is your pro-rata share of it at TGE — supply stays fixed however much everyone farms.
Wages / Rent Pool15%Fixed pool. Your accrued wages + rent are your pro-rata share of it at TGE.
Chapter 5 Emissions & Sealed Treasury35%Locked until post-TGE. Sealed.
Initial Liquidity20%Seeds the pool one-sided at TGE (buys + the decay tax bring the ETH side)
Marketing & Ops15%Listings, partnerships, and operations
Placeholder allocations — exact percentages confirmed before launch.

Anti-snipe launch tax: 99% at launch, decaying to a permanent 10% floor over the opening window of trading. Decay is time-based(calibrated to Robinhood Chain's block time at TGE — not a fixed block count). Tax collected during the decay is added to the liquidity pool.

Permanent 10% tax on all $RENT trades accumulates in a sealed escrow. Where it goes is revealed post-TGE.

As tokens merge and burn, supply contracts and value concentrates into fewer, higher-tier buildings.

§8.0

Post-TGE — Sealed

🔒 Everything past TGE is sealed. There is a tier above Blackrock. There is a fork every holder will face. There is a reason every tax stream accumulates in escrow and no one receives it. All of it is revealed when it happens — not before.

§9.0

Fees & Taxes

FeeRateDestination
NFT trading royalty10%→ treasury; LP / treasury / dev split handled at TGE
$RENT token trade tax (permanent)10%→ sealed escrow. Destination revealed post-TGE.
Token launch tax (opening window)99% → 10%Time-based decay to the 10% floor. Decay-window tax → liquidity.
Rentoid rent (while working)flat 10 $RENT/hr→ building rent pool, split by weight
Burn-pool merge fee0.001 → 10 ETH×10 per tier climbed → Shack/Complex/Hotel holders, claim weight 1/5/25 (net of a 10% protocol fee)
§10.0

FAQ

Do my Rentoids have to work?+

No. An idle Rentoid is completely safe — it keeps its full vault forever, since nothing on-chain ever touches it. Working is purely upside: a staked Rentoid earns +90 $RENT/hr (5× for 1/1 legendaries) and pays a flat 10 $RENT/hr into the building rent pool. There is no penalty for doing nothing.

Does merging need adjacent plots?+

No. Own any 4 tokens of the same tier and you can merge them, wherever they sit on the grid. Geography only matters for rent income (the neighbourhood boost), not for climbing tiers.

Can someone snipe a payout right before it happens?+

No. Earnings stream per second and are checkpointed on every transfer. Buying one second before a notional payout earns one second of rent. The seller keeps everything accrued up to the moment of sale.

What happens to the 3 burned NFTs in a merge?+

They are transferred to 0x…dEaD, the canonical burn address — a visible on-chain graveyard. The surviving token keeps its ID and coordinate, and its tier and value update in place.

What is ERC-721C?+

The Limit Break Creator Token Standard. It blocks non-approved marketplaces from completing transfers, enforcing royalties at the contract level. OpenSea (via Seaport) is approved.